Resume

D A N I E L C. D R I U S S I
dand3d@yahoo.com
(858) 386-3043

QUALIFICATIONS

-9 years of modeling experience using Maya/ Zbrush/ Mudbox
-Experienced in creating physical based lighting in Photoshop
-Experienced  in sculpting human and animal anatomy.  

WORK EXPERIENCE

           July 2016 – Present    Art Institute of California      San Diego, California  

3D Art Instructor
  • Professor of Game art and Design. Some of the classes instructed students in the basics of modeling, texturing and lighting for games. Furthermore, taught a more advanced Zbrush class that focused on character art and advanced texture painting. And various other programs and techniques in the Game Art field. Also, helped prepare students for introduction into the gaming industry through portfolio reviews, critiques, feedback and personal experiences

Jan 2009 – Present    VASG - SCEA      San Diego, California

3D Character Artist
  • Tasks range from the creation of hyper realistic textures, or creating digital doubles via sculpting and texturing, along with creation of character assets. Sculpting mainly in either Zbrush or Mudbox. Also, making game resolution meshs and LODs. Job duties also included training newly hired artists in usage of in house tools, and correcting their texture and modeling techniques. In addition, worked with RND pushing the current 3d scanning process to be better and more accurate then ever before.  Currently working on multiple unannounced AAA titles.
 

SOFTWARE KNOWLEDGE



-Autodesk Maya/3DS Max            -Agisoft PhotoScan

-Adobe Photoshop                        -Substance Painter
-Pixologic Zbrush                         -Marvelous Designer
-Autodesk Mudbox                       -xNormal

EDUCATION

2005 - 2008 Art Institute of San Diego, CA-BS
Major : Game Art and Design  
2011 – 2015 Academy of Art University -MFA
                         Major : Game Design